|
The Dragonfan Guide to Something More
MICK
, male elf (high) Drd14/Clr6: CR 20; Size M (5 ft., 3 in. tall); HD 14d8-42 + 6d8-18; hp 59; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +16/+11/+6 melee, or +16/+11/+6 ranged; SV Fort +11, Ref +8, Will +19; AL NG; Str 15, Dex 14, Con 5, Int 13, Wis 20, Cha 5.
Languages Spoken: Common, Druidic, Elven, Gnome.
Skill points: Drd 85, Clr 18
Skills and feats: Concentration +9, Craft +17, Diplomacy +12, Handle animal +10, Heal +23, Hide +2, Listen +7, Move silently +4, Profession +15, Ride +6, Scry +8, Search +3, Spot +7, Wilderness lore +9; Combat casting, Craft magic arms and armor, Craft rod, Improved critical (crossbow, light), Improved initiative, Run, Track.
Possessions: 220,000 gp in gear.
Druid Spells Per Day: 6/7/6/5/5/4/3/2.
Cleric Domains: Magic, Protection.
Cleric Spells Per Day: 5/5+1/4+1/3+1.
PAUL
male ice ghoul Rog16: CR 17; Size M (5 ft., 11 in. tall); HD 2d8+12 + 16d6+96; hp 182; Init +7 (+7 Dex); Spd 40 ft.; AC 17 (+7 Dex); Attack +20/+15/+10 melee, or +21/+16/+11 ranged; SV Fort +14, Ref +17, Will +6; AL CE; Str 23, Dex 24, Con 22, Int 11, Wis 12, Cha 14.
Languages Spoken: .
Skill points: Rog 152
Skills and feats: Appraise +16, Climb +25, Craft +18, Disguise +20, Escape artist +7, Hide +10, Innuendo +12, Intimidate +14, Intuit direction +4, Listen +6, Move silently +10, Pick pocket +24, Profession +18, Spot +15, Swim +9, Use rope +24, Wilderness lore +8; [Alertness], Blind-fight, Endurance, Improved critical (sap), Improved critical (crossbow, hand), Improved critical (dagger), [Power attack], Skill focus (appraise).
Possessions: 77,000 gp in gear.
EVAN
male human Rgr13: CR 13; Size M (5 ft., 11 in. tall); HD 13d10+13; hp 91; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +13/+8/+3 melee, or +15/+10/+5 ranged; SV Fort +9, Ref +6, Will +6; AL CG; Str 11, Dex 14, Con 13, Int 16, Wis 14, Cha 8.
Languages Spoken: Common, Dwarven, Terran, Undercommon.
Skill points: Rgr 128
Skills and feats: Climb +14, Craft +9, Forgery +5, Handle animal +3, Heal +17, Hide +2, Innuendo +3, Intuit direction +17, Knowledge (religion) +6, Listen +2, Move silently +18, Pick pocket +6, Profession +5, Spot +2, Swim +16, Use rope +15, Wilderness lore +15; Combat reflexes, Expertise, Point blank shot, Run, Skill focus (swim), [Track], Weapon focus (shortspear).
Possessions: 35,000 gp in gear.
Ranger Spells Per Day: 2/2/1.
NILES
male human Rgr16: CR 16; Size M (6 ft., 3 in. tall); HD 16d10; hp 104; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 14 (+4 Dex); Attack +19/+14/+9/+4 melee, or +20/+15/+10/+5 ranged; SV Fort +10, Ref +9, Will +6; AL LE; Str 16, Dex 18, Con 10, Int 14, Wis 12, Cha 12.
Languages Spoken: Common, Gnoll, Gnome.
Skill points: Rgr 133
Skills and feats: Climb +16, Heal +20, Hide +23, Jump +16, Listen +18, Move silently +15, Ride +22, Search +10, Spot +1, Swim +22; Craft wand, Expertise, Improved critical (morningstar), Improved initiative, Point blank shot, Skill focus (ride), Skill focus (heal), [Track].
Possessions: 77,000 gp in gear.
Ranger Spells Per Day: 3/2.
ALBERT
, male dwarf (deep) Exp19: CR 18; Size M (4 ft., 1 in. tall); HD 19d6; hp 61; Init +8 (+4 Dex, +4 Improved initiative); Spd 20 ft.; AC 14 (+4 Dex); Attack +16/+11/+6 melee, or +18/+13/+8 ranged; SV Fort +6, Ref +10, Will +14; AL CE; Str 14, Dex 18, Con 11, Int 11, Wis 16, Cha 6.
Languages Spoken: Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon.
Skill points: Exp 132
Skills and feats: Animal empathy +4, Decipher script +23, Hide +11, Jump +22, Listen +5, Move silently +4, Scry +22, Search +5, Speak language +17, Spot +5, Tumble +25, Use magic device +11; Alertness, Improved initiative, Point blank shot, Skill focus (decipher script), Skill focus (animal empathy), Skill focus (scry), Two-weapon fighting.
Possessions: 170,000 gp in gear.
GREG
, male strife elemental Exp16/Wiz4: CR 21; Size M (5 ft., 8 in. tall); HD 4d8+4 + 16d6+16 + 4d4+4; hp 120; Init +9 (+5 Dex, +4 Improved initiative); Spd 30 ft.; AC 18 (+5 Dex, +3 Natural); Attack +20/+15/+10/+5 melee, or +23/+18/+13/+8 ranged; SV Fort +13, Ref +14, Will +17; AL CE; Str 14, Dex 21, Con 13, Int 15, Wis 15, Cha 9.
Languages Spoken: Common, Dwarven, Elven, Gnome, Halfling, Undercommon.
Skill points: Exp 138, Wiz 16
Skills and feats: Concentration +4, Forgery +14, Gather information +18.5, Handle animal +2, Hide +25.5, Intimidate +14, Intuit direction +14.5, Listen +4, Move silently +5, Open lock +8, Pick pocket +23, Profession +7, Spellcraft +4, Spot +4, Tumble +24, Use rope +24; Alertness, Great fortitude, Improved critical (mace, light), Improved initiative, Lightning reflexes, Point blank shot, [Scribe scroll], Skill focus (hide).
Possessions: 220,000 gp in gear.
Wizard Spells Known (4/4/3): 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Charm Person, Chill Touch, Enlarge, Feather Fall, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Summon Monster I. 2nd -- Blindness/Deafness, Ghoul Touch, Melf's Acid Arrow, Web.
ANTHONY
male centaur War20: CR 22; Size L (8 ft., 4 in. tall); HD 4d8+12 + 20d8+60; hp 177; Init +4 (+4 Improved initiative); Spd 50 ft.; AC 11 (-1 Size, +2 Natural); Attack +27/+22/+17/+12/+7 melee, or +22/+17/+12/+7/+2 ranged; SV Fort +16, Ref +10, Will +12; AL LE; Str 21, Dex 11, Con 16, Int 10, Wis 14, Cha 15.
Languages Spoken: Elven, Sylvan.
Skill points: War 46
Skills and feats: Climb +15, Handle animal +17, Hide -4, Intimidate +14, Jump +14, Listen +5, Move silently +2, Spot +5, Wilderness lore +6; Improved initiative, Improved unarmed strike, Power attack, Sunder, Track, Two-weapon fighting, Weapon focus (flail, light).
Possessions: 220,000 gp in gear.
KUSI
, female elf (gray) Exp13/Sor7: CR 19; Size M (4 ft., 10 in. tall); HD 13d6-26 + 7d4-14; hp 35; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +13/+8/+3 melee, or +14/+9/+4 ranged; SV Fort +4, Ref +8, Will +11; AL N; Str 12, Dex 14, Con 7, Int 10, Wis 6, Cha 19.
Languages Spoken: Common, Elven.
Skill points: Exp 96, Sor 14
Skills and feats: Bluff +16, Concentration +13, Forgery +3, Handle animal +14, Hide +2, Knowledge (arcana) +4, Listen +12, Move silently +2, Pick pocket +15, Ride +14, Search +8, Spellcraft +8, Spot +0, Use rope +20; Improved initiative, Point blank shot, Scribe scroll, Skill focus (use rope), Skill focus (concentration), Spell penetration, Track.
Possessions: 220,000 gp in gear.
Sorcerer Spells Known (6/7/7/5): 0th -- Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic. 1st -- Burning Hands, Charm Person, Feather Fall, Magic Missile, Shield. 2nd -- Leomund's Trap, Levitate, Melf's Acid Arrow. 3rd -- Haste, Lightning Bolt.
Stephen DeLessio
, male half-elf Ftr16: CR 16; Size M (5 ft., 9 in. tall); HD 16d10+32; hp 125; Init +3 (-1 Dex, +4 Improved initiative); Spd 30 ft.; AC 9 (-1 Dex); Attack +19/+14/+9/+4 melee, or +15/+10/+5/+0 ranged; SV Fort +12, Ref +4, Will +3; AL CN; Str 16, Dex 9, Con 14, Int 9, Wis 7, Cha 12.
Languages Spoken: Common, Elven.
Skill points: Ftr 19
Skills and feats: Hide -1, Listen -1, Move silently -1, Ride +5, Search +0, Spot -1, Swim +17; Blind-fight, Cleave, Combat reflexes, Endurance, Exotic weapon proficiency (net), Great cleave, Improved critical (longsword), Improved critical (flail, light), Improved initiative, Mounted combat, Point blank shot, Power attack, Trample, Weapon focus (flail, light), Weapon specialization (flail, light).
Possessions: 77,000 gp in gear.
Marcus
male human Rgr18: CR 18; Size M (6 ft., 2 in. tall); HD 18d10+18; hp 119; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +21/+16/+11/+6 melee, or +21/+16/+11/+6 ranged; SV Fort +12, Ref +11, Will +9; AL LG; Str 17, Dex 17, Con 12, Int 14, Wis 12, Cha 6.
Languages Spoken: Common, Ignan, Sylvan.
Skill points: Rgr 147
Skills and feats: Appraise +7, Craft +23, Handle animal +19, Heal +16, Hide +3, Listen +3, Move silently +3, Search +21, Spot +24, Swim +21, Tumble +5, Wilderness lore +21; Alertness, Improved unarmed strike, Iron will, Lightning reflexes, Point blank shot, Precise shot, Toughness, [Track], Weapon focus (longspear).
Possessions: 130,000 gp in gear.
Ranger Spells Per Day: 4/2.
Samuel
, male elf (wood) Rgr18/Sor2: CR 20; Size M (4 ft., 10 in. tall); HD 18d10-36 + 2d4-4; hp 69; Init +5 (+5 Dex); Spd 30 ft.; AC 15 (+5 Dex); Attack +23/+18/+13/+8 melee, or +24/+19/+14/+9 ranged; SV Fort +9, Ref +11, Will +10; AL LG; Str 19, Dex 20, Con 7, Int 11, Wis 13, Cha 14.
Languages Spoken: Common, Elven.
Skill points: Rgr 84, Sor 4
Skills and feats: Hide +5, Jump +20, Knowledge (nature) +14, Listen +23, Move silently +5, Profession +3, Scry +2, Search +2, Spot +5, Use rope +24, Wilderness lore +18; Alertness, Blind-fight, Improved critical (quarterstaff), Power attack, Toughness, [Track], Weapon focus (sling), Weapon focus (guisarme).
Possessions: 220,000 gp in gear.
Ranger Spells Per Day: 4/2/2.
Sorcerer Spells Known (6/5): 0th -- Detect Magic, Ghost Sound, Light, Mage Hand, Read Magic. 1st -- Charm Person, Tenser's Floating Disk.
Hannah
female elf (aquatic) Nob13: CR 12; Size M (4 ft., 10 in. tall); HD 13d8-13; hp 61; Init +5 (+5 Dex); Spd 30 ft.; AC 15 (+5 Dex); Attack +8/+3 melee, or +14/+9 ranged; SV Fort +3, Ref +9, Will +9; AL LG; Str 9, Dex 21, Con 8, Int 10, Wis 13, Cha 16.
Languages Spoken: Common, Elven.
Skill points: Nob 64
Skills and feats: Appraise +12, Disguise +18, Gather information +8, Hide +5, Innuendo +13, Intimidate +19, Jump +0.5, Listen +3, Move silently +5, Ride +6, Search +2, Spot +3; Endurance, Improved critical (halfspear), Point blank shot, Run, Weapon finesse (dagger, punching).
Possessions: 35,000 gp in gear.
HARVEY
male giant, fire Sor13: CR 23; Size L (12 ft., 6 in. tall); HD 15d8+75 + 13d4+65; hp 246; Init +1 (+1 Dex); Spd 40 ft.; AC 18 (+1 Dex, -1 Size, +8 Natural); Attack +24/+19/+14/+9 melee, or +16/+11/+6/+1 ranged; SV Fort +18, Ref +9, Will +11; AL LE; Str 28, Dex 13, Con 20, Int 13, Wis 9, Cha 17.
Languages Spoken: Common, Giant, Orc.
Skill points: Sor 48
Skills and feats: Alchemy +13, Climb +10, Concentration +15, Hide -3, Jump +10, Listen -1, Move silently +1, Profession +10, Spellcraft +17, Spot +6; [Cleave], Craft staff, [Great cleave], Point blank shot, [Power attack], Silent spell, Spell focus (necromancy), Still spell, [Sunder].
Possessions: 35,000 gp in gear.
Sorcerer Spells Known (6/7/7/7/6/6/4): 0th -- Dancing Lights, Daze, Detect Magic, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic. 1st -- Charm Person, Identify, Mage Armor, Magic Missile, Summon Monster I. 2nd -- Cat's Grace, Fog Cloud, Hypnotic Pattern, Levitate, Mirror Image. 3rd -- Dispel Magic, Haste, Hold Person, Magic Circle against Good. 4th -- Evard's Black Tentacles, Polymorph Other, Wall of Fire, Wall of Ice. 5th -- Dominate Person, False Vision, Prying
Kharas Dragon World is full of life any you can imagine and that which you cannot.
The playing realm guide is private and this game is for our players only for our entertainment. We do not accept outside challenges, additions or rule.
SPELLS
Aid +1 attack, +1 on saves against fear, 1d8 temporary hit points. Enchantment (Complusion) Clr 2, Good 2, Luck 2 V, S, DF 1 action Touch 1 minute/level None Yes
Air Walk Subject treads on air as if solid (climb 45-degree angle). Transmutation Air 4, Clr 4 V, S, DF 1 action Touch 10 minutes/level None Yes
Animal Messengers Sends a Tiny animal to a specific place. Enchantment (Complusion) Clr 2, Drd 2, Rgr 2 V, S, M 1 action 25 ft. + 5 ft./2 levels. 1 day/level None Yes
Animate Dead Creates undead skeletons and zombies. Necromancy Clr 3, Death 3, Wiz 5 V, S, M 1 action Touch Instantaneous None No
Animate Objects Objects attack your foes. Transmutation Chaos 6, Clr 6 V, S 1 action 100ft. + 10ft./level 1 round/level None No
Antilife Shell 10ft. field hedges out living creatures. Abjuration Animal 6, Clr 6, Drd 6 V, S, DF 1 full round 10 ft. 10 minutes/level None Yes
Antimagic Field Negates magic within 10ft. Abjuration Clr 8, Magic 8, Protection 6, Wiz 6 V, S, M/DF 1 action 10 ft. 10 minutes/level None see text
Astral Projection Projects you and companion into Astral Plane. Necromancy Clr 9, Wiz 9, Travel 9 V, S, M 30 minutes Touch see text None Yes
Atonement Removes burden of misdeeds from subject. Abjuration Clr 5, Drd 5 V, S, M, F, DF, XP 1 hour Touch Instantaneous None Yes
Augury Learns whether an action will be good or bad. Divination 2 V, S, F 1 action Personal Instantaneous - -
Bane Enemies suffer -1 attack, -1 on saves against fear. Enchantment (Complusion) Clr 1 V, S, DF 1 action 50 ft. 1 minute/level Will, negates Yes
Banishment Banishes 2HD/level extraplanar creatures. Abjuration Clr 6, Wiz 7 V, S, F 1 action 25 ft. + 5 ft./2 levels Instantaneous Will, negates Yes
Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. Transmutation Brd 3, Clr 3, Wiz 4 V, S 1 action Touch Permanent Will, negates Yes
Blade Barrier Blades encirculing you deal 1d6 damage/level. Evocation Clr 6, Good 6, War 6 V, S 1 full round 100 ft. + 10 ft./level 10 minutes/level Reflex, negates Yes
Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects. Evocation Clr 7, Evil 7 V 1 action 30 ft. Instantaneous None Yes
Bless Allies gain +1 attack and +1 on saves against fer. Enchantment (Complusion) Clr 1, Pal 1 V, S, DF 1 action 50 ft. 1 minute/level None Yes
Bless Water Makes holy wwater. Transmutation (Good) Clr 1, Pal 1 V, S, M 1 minute Touch Instantaneous Will, negates Yes
Blindness/Deafness Makes subject blind or deaf. Transmutation Brd 3, Clr 3, Wiz 2 V 1 action 100 ft. + 10 ft./level Permanent Fortitude, negates Yes
Break Enchantment Frees subject from enchantments, alterations, curses, and petrification. Abjuration Brd 4, Clr 5, Luck 5 V, S 1 minute 25 ft. + 5 ft./2 levels Instantaneous see text No
Bull's Strength Subject gains 1d4 +1 Str for 1 hr./level. Transmutation Brd 2, Clr 2, Wiz 2, Strength 2 V, S, M/DF 1 action Touch 1 hour/level Will, negates Yes
Calm Emotions Calms 1d6 subjects/level, negating emotion effects. Enchantment (Complusion) 2 V, S, DF 1 action 100 ft. + 10 ft./level Concentration, up to 1 round/level Will, negates Yes
Cause Fear One creature flees for 1d4 rounds. Necromancy Brd 1, Clr 1, Death 1, Wiz 1 V, S 1 action 25 ft. + 5 ft./2 levels 1d4 rounds Will, negates Yes
Circle of Doom Deals 1d8 +1/level damage in all directions. Necromancy 5 V, S 1 action 20ft. Instantaneous Fortitude, half Yes
Cloak of Chaos +4 AC, +4 resistance, ans SR 25 against lawful spells. Abjuration 8 V, S, F 1 action 20 ft. 1 round/level see text Yes
Command One subject obeys one-word command for 1 round. Enchantment (Complusion) Clr 1 V 1 action 25 ft. + 5 ft./2 levels 1 round Will, negates Yes
Commune Deity answers one yes-or-no question/level. Divination 5 V, S, M, DF, XP 10 minutes Personal 1 round/level - -
Comprehend Languages Understand all spoken and written languages. Divination Clr 1, Wiz 1 V, S, M/DF 1 action Personal 10 minutes/level - -
Consecrate Fills area with positive energy, making undead weaker. Evocation Clr 2, Law 2 V, S, M, DF 1 action 25 ft. + 5 ft./2 levels 2 hours/level None No
Contagion Infects subject with chosen disease. Necromancy 3 V, S 1 action Touch Instantaneous Fortitude, negates Yes
Continual Flame Makes a permanent, heatless torch. Illusion (Figment) 3 V, S, M 1 action Touch Permanent None No
Control Water Raises, lowers, or parts bodies of water. Transmutation 4 V, S, M/DF 1 action 400 ft. + 40 ft./level 10 minutes/level None No
Control Weather Changes weather in local area. Transmutation 7 V, S, M/DF 1 action 400 ft. + 40 ft./level 10 minutes/level None No
Create Food and Water Feeds three humans (or one horse)/level. Conjuration (Creation) 3 V, S 10 minutes 25 ft. + 5 ft./2 levels 24 hours None No
Create Greater Undead Mummies, spectres, vampires, or ghosts. Necromancy 8 V, S, M 1 hour 25 ft. + 5 ft./2 levels Instantaneous None No
Create Undead Ghouls, shadows, ghasts, wights, or wraiths. Necromancy 6 V, S, M 1 hour 25 ft. + 5 ft./2 levels Instantaneous None No
Create Water Creates 2 gallons/level of pure water. Conjuration (Creation) Clr 0, Drd 0, Pal 1 V, S 1 action 25 ft. + 5 ft./2 levels Instantaneous None No
Cure Critical Wounds Cures 4d8 +1/level damage (max +20). Conjuration (Healing) 4 V, S 1 action Touch Instantaneous Will, half Yes
Cure Light Wounds Cures 1d8 +1/level damage (max +5). Conjuration (Healing) Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 V, S 1 action Touch Instantaneous Will, half Yes
Cure Minor Wounds Cures 1 point of damage. Conjuration (Healing) Clr 0, Drd 0 V, S 1 action Touch Instantaneous Will, half Yes
Cure Moderate Wounds Cures 2d8 +1/level damage (max +10). Conjuration (Healing) Brd 2, Clr 2, Drd 3, Pal 3, Healing 2 V, S 1 action Touch Instantaneous Will, half Yes
Cure Serious Wounds Cures 3d8 +1/level damage (max +5). Conjuration (Healing) 3 V, S 1 action Touch Instantaneous Will, half Yes
Curse Water Makes unholy water. Transmutation (Evil) Clr 1 V, S, M 1 minute Touch Instantaneous Will, negates Yes
Darkness 20-ft. radius of supernatural darkness. Evocation Brd 2, Clr 2, Wiz 2 V, M/DF 1 action Touch 10 minutes/level None No
Daylight 60-ft. radius of bright light. Evocation 3 V, S 1 action Touch 10 minutes/level None No
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 Str, and +1 level. Necromancy Clr 2, Death 2 V, S 1 action Touch Instantaneous Will, negates Yes
Death Ward Grants immunity to death spells and effects. Necromancy 4 V, S, DF 1 action Touch 10 minutes/level None Yes
Deathwatch Sees how wounded subjects within 30 ft. are. Necromancy Clr 1 V, S 1 action 25 ft. + 5 ft./2 levels 10 minutes/level None No
Deeper Darkness Objects sheds absolute darkess in 60-ft. radius. Evocation 3 V, S 1 action Touch 1 day/level None No
Delay Poison Stops poison from harming subject for 1 hour/level. Conjuration (Healing) Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1 V, S, DF 1 action Touch 1 hour/level Fortitude, negates Yes
Desecrate. Fills area with negative energy, making undead stronger. Evocation Clr 2, Evil 2 V, S, M, DF 1 action 25 ft. + 5 ft./2 levels 2 hours/level None Yes
Destruction Kills subject and destroys remains. Necromancy 7 V, S, F 1 action 25ft. + 5ft./2 levels Instantaneous Fortitude, partial Yes
Detect Chaos/Evil/Good/Law Reveals creatures, spells or objects. Divination Clr 1, Rgr 2 V, S, DF 1 action 60 ft. Concentration, up to 10 minutes/level None No
Detect Magic Detects spells and magic items within 60 ft. Universal Brd 0, Clr 0, Drd 0, Wiz 0 V, S 1 action 60 ft. Concentration, up to 1 minute/level None No
Detect Poison Detects poison in one creature or small object. Divination Clr 0, Drd 0, Pal 1, Wiz 0 V, S 1 action 25 ft + 5 ft./2 levels Instantaneous None No
Detect Undead Reveals undead within 60 ft. Divination Clr 1, Pal 1, Wiz 1 V, S, M/DF 1 action 60 ft. Concentration, up to 1 minute/level None No
Dimensional Anchor Bars extradimensional movement. Abjuration 4 V, S 1 action 100 ft. + 10 ft./level 1 minute/level None Yes
Discern Lies Reveals deliberate falsehoods. Divination 4 V, S, DF 1 action 25 ft. + 5 ft./2 levels Concentration, up to 1 round/level Will, negates No
Discern location Exact location of creature or object. Divination 8 V, S, DF 10 minutes Unlimited Instantaneous None No
Dispel Chaos/Evil/Good/Law +4 bonus against attacks. Abjuration 5 V, S, DF 1 action Touch 1 round/level or until discharged, whichever comes first see text see text
Dispel Magic Cancels magical spells and effects. Abjuration 3 V, S 1 action 100 ft. + 10 ft./level Instantaneous None No
Divination Provides useful advise for specific proposed actions. Divination 4 V, S, M 10 minutes Personal Instantaneous - -
Divine Favor You gain attack, damage bonus, +1/three levels. Evocation Clr 1, Pal 1 V, S, DF 1 action Personal 1 minute - -
Divine Power You gain attack bonus, 18 Str, and 1 hp/level. Evocation 4 V, S, DF 1 action Personal 1 round/level - -
Doom One subject suffers -2 on attacks, damage, saves, and checks. Enchantment (Complusion) Clr 1 V, S, DF 1 action 100 ft. + 10 ft./level 1 minute/level Will, negates Yes
Earthquake Intense tremor shakes 5-ft./level radius. Evocation 8 V, S, DF 1 action 400 ft. + 40 ft./level 1 round see text No
Endurance Gain 1d4 +1 Con for 1 hr./level. Transmutation Clr 2, Wiz 2 V, S, DF 1 action Touch 1 hour/level None Yes
Endure Elements Ignores 5 damage/round from one energy type. Abjuration Clr 1, Drd 1, Pal 1, Wiz 1, Strength 1, Sun 1 V, S 1 action Touch 24 hours None Yes
Energy Drain Subject gains 2d4 negative levels. Necromancy 9 V, S 1 action 25 ft. + 5 ft./2 levels Instantaneous Fortitude, negates (see text) Yes
Enthrall Captivates all within 100ft. + 10ft./level. Enchantment (Charm) Brd 2, Clr 2 V, S 1 full round 100 ft. + 10 ft./level Up to 1 hour Will, negates Yes
Etheral Jaunt You become etheral for 1 round/level. Transmutation 5 V, S 1 action Personal 1 round/level - -
Etherealness Travel to Ethereal Plane with companions. Transmutation 6 _ _ Touch (see text) 1 minute/level - Yes
Find Traps Notice traps as a rogue does. Divination Clr 2 V, S 1 action 100 ft. + 10 ft./level 1 minute/level - -
Find the Path Shows most direct way to a location. Divination 6 V, S, F 3 rounds Personal or Touch 10 minutes/level None or Will, negates No or Yes
Fire Storm Deals 1d6 fire damage/level. Evocation 8 V, S 1 full round 100 ft. + 10 ft./level Instantaneous Reflex, half Yes
Flame Strike Smites foes with divine fire (1d6/level). Evocation 5 V, S, DF 1 action 100 ft. + 10 ft./level Instantaneous Reflex, half Yes
Forbiddance Denies area to creatures of another alignment. Abjuration 6 V, S, M, DF 6 rounds 100 ft. + 10 ft./level Permanent see text Yes
Freedom of Movement Subject moves normally despite impediments. Abjuration 4 V, S, M, DF 1 action Personal or Touch 10 minutes/level None No or Yes
Gate Connects two planes for travel or summoning. Conjuration (Creation, Calling) 9 V, S 1 action 100 ft. + 10 ft./level Instantaneous None No
Geas/Quest As lesser geas, plus it affects any creature. Enchantment (Complusion) 6 - - - - None -
Gentle Repose Preserves one corpse. Necromancy Clr 2, Wiz 3 V, S, M/DF 1 action Touch 1 day/level Will, negates Yes
Giant Vermin Turns insects into giant vermin, Transmutation 4 V, S, DF 1 action 25 ft. + 5 ft./2 levels 1 minute/level None Yes
Glyph of Warding Inscription harms those who pass it. Abjuration 3 V, S, M 10 minutes Touch Until discharged See Text Yes
Greater Command As command, but aftects one subject/level. Enchantment (Complusion) 5 - - - 1 round/level - -
Greater Dispelling As dispel magic, but up to +20 on check. Abjuration 6 V, S 1 action 100 ft. + 10 ft./level Instantaneous None No
Greater Glyph of Warding As glyph of warding, but up to 10d8 damage or 6th level spell. Abjuration 6 V, S, M 10 minutes Touch Until discharged see text Yes
Greater Magic Weapon +1 bonus/three levels (max +5). Transmutation 4 V, S, M/DF 1 action 25 ft. + 5 ft./2 levels 1 hour/level Will, negates Yes
Greater Planar Ally As lesser planer ally, but up to 24 HD. Conjuration (Calling) 8 V, S, DF 10 minutes 25 ft. + 5 ft./2 levels (see text) Instantaneous None No
Greater Restoration As restoration, plus restores all levels and ability scores (see text). Necromancy 7 V, S, XP 10 minutes Touch Instantaneous Will, negates Yes
Greater Scrying As scrying, but faster and longer. Divination 7 V, S 1 action 1 hour/level see text 1 minute/level None No
Guidance +1 on one roll, save, or check. Divination Clr 0, Drd 0 V, S 1 action Touch 1 minute or until discharged None Yes
Hallow Designates location as holy. Evocation Cr 5, Drd 5 V, S, M, DF One day Touch Instantaneous None see text
Harm Subject loses all but 1d4 hp. Necromancy Clr 6, Drd 7, Destruction 6 V, S 1 action Touch Instantaneous None Yes
Heal Cures all damage, diseases, and mental conditions. Conjuration (Healing) Clr 6, Drd 7, Healing 6 V, S 1 action Touch Instantaneous None Yes
Healing Circle Cures 1d8 +1/level damage in all directions. Conjuration (Healing) Brd 5, Clr 5, Drd 6, Healing 5 V, S 1 action 20 ft. Instantaneous Fortitude, half Yes
Helping Hand Ghostly hand leads subject to you. Evocation Cr 3 V, S, DF 1 action Five miles 1 hour/level None No
Heroes' Feast Food for one creature/level cures and blesses. Evocation Clr 6 V, S, DF 10 minutes 25 ft. + 5 ft./2 levels 1 hour + 12 hours (see text) None Yes
Hold Person Holds one person helpless; 1 round/level. Enchantment (Complusion) Brd 2, Clr 2, Wiz 3 V, S, F/DF 1 action 100 ft. + 10 ft./level 1round/level Will, negates Yes
Holy Aura +4 AC, +4 resistance, and SR 25 against evil spells. Abjuration Clr 8, Good 8, Luck 8 V, S, F 1 action 20 ft. 1 round/level see text Yes
Holy Word Kills, paralyzes, weakens, or dazes nongood subjects. Evocation Clr 7, Good 7 V 1 action 30 ft. Instantaneous None Yes
Imbue with Spell Ability Transfer spells to subject. Evocation Clr 4, Magic 4 V, S, DF 10 minutes Touch Until discharged Will, negates Yes
Implosion Kills one creature/round. Evocation Clr 9, Destruction 9 V, S 1 action 25 ft. + 5 ft./2 levels Concentration (up to 4 rounds) Fortitude, negates Yes
Inflict Critical Wounds Touch attack, 4d8 +1/level damage (max +20). Necromancy Clr 4, Destruction 4 V, S 1 action Touch Instantaneous Will, half Yes
Inflict Light Wounds Touch, 1d8 +1/level damage (max +5). Necromancy Clr 1, Destruction 1 V, S 1 action Touch Instantaneous Will, half Yes
Inflict Minor Wounds Touch attack, 1 point of damage. Necromancy Clr 0 V, S 1 action Touch Instantaneous Will, half Yes
Inflict Moderate Wounds Touch attack, 2d8 +1/level damage (max +10). Necromancy Clr 2 V, S 1 action Touch Instantaneous Will, half Yes
Inflict Serious wounds Touch attack, 3d8 +1/level damage (max +5). Necromancy Clr 3 V, S 1 action Touch Instantaneous Will, half Yes
Insect Plague Insect horde limits vision, inflicts damage, and weak creatures flee. Conjuration (Summoning) Clr 5, Drd 5 V, S, DF 1 full round 400 ft. + 40 ft./level 1 minute/level see text No
Invisibility Purge Dispels invisibility within 5ft./level. Evocation Clr 3 V, S 1 action Personal 1 minute/level - -
Invisibility to Undead Undead can't perceive one subject/level. Abjuration Clr 1 V, S, DF 1 action Touch 10 minutes/level Will, negates Yes
Lesser Planar Ally Exchange services with an 8 HD outsider. Conjuration (Calling) Clr 4 V, S, DF 10 minutes 25 ft. + 5 ft./2 levels Instantaneous None No
Lesser Restoration Dispels magic ability penality or repairs 1d4 ability damage. Conjuration (Healing) Clr 2, Drd 2 V, S 3 rounds Touch Instantaneous Will, negates Yes
Light Object shines like a torch. Evocation (Light) Brd 0, Clr 0, Drd 0, Wiz 0 V, M/DF 1 action Touch 10 minutes/level None No
Locate Object Senses direction toward object (specific or type). Divination Brd 2, Clr 3, Wiz 2, Travel 2 V, S, F/DF 1 action 400 ft. + 40 ft./level 1 minute/level None No
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. Abjuration Brd 3, Clr 3, Wiz 3 - - See Text 10 minutes/level - No (see text)
Magic Stone Three stones gain +1 attack, deal 1d6 +1 damage. Transmutation Clr 1, Earth 1 V, S, DF 1 action Touch 30 minutes or until discharged Will, negates Yes
Magic Vestment Armor or shiled gains +1 enchancement/three levels. Transmutation Clr 3, Strength 3, War 3 V, S, DF 1 action Touch 1 hour/level Will, negates Yes
Magic Weapon Weapon gain +1 bonus. Transmutation Brd 1, Clr 1, Pal 1, Wiz 1, War 1 V, S, F, DF 1 action Touch 1 minute/level Will, negates Yes
Make Whole Repairs and object. Transmutation Clr 2 - 1 action 25ft. + 5ft./2 levels - - -
Mark of Justice Designates action that will trigger curse on subject. Transmutation Clr 5 V, S, DF 10 minutes Touch Permananent (see text) None Yes
Mass Heal As heal, but with several subjects. Conjuration (Healing) Clr 8, Drd 9, Healing 8 V, S 1 action Touch Instantaneous None Yes
Meld into Stone You and your gear merge with stone. Transmutation Clr 3, Drd 3 V, S, DF 1 action Personal 10 minutes/level - -
Mending Makes minor repairs on a object. Transmutation Brd 0, Clr 0, Wiz 0 V, S 1 action 10 ft. Instantaneous Will, negates Yes
Miracle Request's a deity's intercession. Evocation Clr 9, Luck 9 V, S, XP (see text) 1 action see text see text see text Yes
Negative Energy Protection Subject resists level and ability drains. Abjuration Clr 3 V, S 1 action Touch 1 round/level Will, negates Yes
Neutralize Poison Detoxifies venom in or on subject. Conjuration (Healing) Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 V, S, M/DF 1 action Touch Instantaneous Will, negates Yes
Obscure Object Masks object against divination. Abjuration Brd 2, Clr 3, Wiz 2 V, S, M/DF 1 action Touch 8 hours Will, negates Yes
Obscuring Mist Fog surrounds you. Conjuration (Creation) Air 1, Clr 1, Drd 1, Wiz 1, Water 1 V, S 1 action 30 ft. 1 minute/level None No
Planar Ally As lesser planar ally, but up to 16 HD. Conjuration (Calling) Clr 6 V, S, DF 10 minutes 25 ft. + 5 ft./2 levels (see text) Instantaneous None No
Plane Shift Up to eight subjects travel to another plane. Transmutation Brd 6, Clr 5, Wiz 7 V, S, F 1 action Touch Instantaneous Will, negates Yes
Poison Touch deals 1d10 Con damage, repeats in 1 min. Necromancy Clr 4, Drd 3 V, S, DF 1 action Touch Instantaneous (see text) Fortitude, negates Yes
Prayer Allies gain +1 on most rolls, and enemies suffer -1. Conjuration (Creation) Clr 3, Pal 3 V, S, DF 1 action 30 ft. 1 round/level None Yes
Protection from Chaos/Evil/Good/Law +2 AC and saves, counter mind control, hedge out elements and outsiders. Abjuration Clr 1, Rgr 2 V, S, DF 1 action Touch 10 minutes/level or until discharged - -
Protection from Elements Absorb 12 damage/level from one kind of energy. Abjuration Clr 3, Drd 3, Rgr 2, Wiz 3, Luck 3, Protection 3 V, S, DF 1 action Touch 10 minutes/level or until discharged - -
Purify Food and Drink Purifies 1 cu. ft./level of food or water. Universal Clr 0, Drd 0 V, S 1 action 10 ft. Instantaneous Will, negates Yes
Raise Dead Restores life to subject who died up to 1 day/level ago. Conjuration (Healing) Clr 5 V, S, M, DF 1 minute Touch Instantaneous None (see text) Yes
Random Action One creature acts randomly for one round. Enchantment (Complusion) Clr 1 V, S, DF 1 action 25 ft. + 5 ft./2 levels 1 round Will, negates Yes
Read Magic Read scrolls and spellbooks. Universal Brd 0, Clr 0, Drd 0, Pal 1, Ranger 1, Wiz 0 V, S, F 1 action Personal 10 minutes/level - -
Refuge Alters item to transport its possessor to you. Transmutation Clr 7, Wiz 9 V, S, M 1 action Touch Permanent until discharged None No
Regenerate Subject's severed limb grows back. Conjuration (Healing) Clr 7, Healing 7 V, S, DF 3 full rounds Touch Instantaneous Fortitude, negates Yes
Remove Blindness/Deafness Cures nhormal or magical conditions. Conjuration (Healing) Clr 3, Pal 3 V, S 1 action Touch Instantaneous Fortitude, negates Yes
Remove Curse Frees object or person from curse Abjuration Brd 3, Clr 3, Wiz 4 V, S 1 action Touch Instantaneous Will, negates Yes
Remove Disease Cures all diseases affecting subject. Conjuration (Healing) Brd 3, Clr 3, Drd 3, Rgr 3 V, S 1 action Touch Instantaneous Fortitude, negates Yes
Remove Fear +4 on saves against fear for one subject +1/four levels. Abjuration Clr 1 V, S 1 action 25 ft. + 5 ft./2 levels 10 minutes (+4 morale bonus)/if already suffering from fear effect, get new save with +4 morale bonus. Will, negates Yes
Remove Paralysis Frees one or more creatures from paralysis, hold, or slow. Conjuration (Healing) Clr 2, Pal 2 V, S 1 action 25 ft. + 5 ft./2 levels Instantaneous Will, negates Yes
Repel Vermin Insects stay 10ft. away. Abjuration Clr 4, Drd 4, Animal 4 V, S, DF 1 action 10ft. 10 minutes/level None or Will, negates (see text) Yes
Replusion Creatures can't approach you. Abjuration Brd 6, Clr 7, Wiz 6, Protection 7 V, S, F/DF 1 action Up to 10 ft./level 1 round/level Will, negates Yes
Resist Elements Ignores 12 damage/round from one energy type. Abjuration Clr 2, Drd 2, Pal 2, Rgr 1, Wiz 2, Fire 3 V, S, DF 1 action Touch 1 minute/level - -
Resistance Subject gains +1 on saving throws. Abjuration Brd 0, Clr 0, Drd 0, Pal 1, Wiz 0 V, S, M/DF 1 action Touch 1 minute Will, negates Yes
Restoration Restores level and ability score drains. Conjuration (Healing) Clr 4 V, S, M 3 rounds Touch Instantaneous Will, negates Yes
Resurrection Fully restore dead subject. Conjuration (Healing) Clr 7 - 10 minutes Touch Instantaneous None (see text) Yes
Righteous Might Your size increases, and you gain +4 Str. Transmutation Clr 5, Strength 5 V, S, DF 1 action Personal 1 round/level see text -
Sanctuary Opponents can't attack you, and you can't attack. Abjuration Clr 1, Protection 1 V, S, DF 1 action Touch 1 round/level Will, negates No
Scrying Spies on subject from a distance. Divination Brd 3, Clr 5, Drd 4, Wiz 4 V, S, M/DF, F 1 hour see text 1 minute/level None No
Searing Light Ray deals 1d8/two levels, more against undead. Evocation Clr 3, Sun 3 V, S 1 action 100ft. + 10 ft./level Instantaneous None Yes
Sending Delivers short message anywhere, instantly. Evocation Clr 4, Wiz 5 V, S, M/DF 10 minutes see text 1 round (see text) None No
Shatter Sonic vibration damages objects or crystalline creatures. Evocation Brd 2, Clr 2, Wiz 2, Chaos 2, Destruction 2 V, S, M/DF 1 action 25 ft. + 5 ft./2 levels Instantaneous Will, negates Yes
Shield Other You take half of subject's damage. Abjuration Clr 2, Pal 2, Protection 2 V, S, F 1 action 25 ft. + 5 ft./2 levels 1 hour/level Will, negates Yes
Shield of Faith Aura grants +2 or higher deflection bonus. Abjuration Clr 1 V, S, M 1 action Touch 1 minute/level Will, negates Yes
Shield of Law +4 AC, +4 resistance, and SR 25 against chaotic spells. Abjuration Clr 8, Law 8 V, S, F 1 action 20 ft. 1 round/level see text Yes
Silence Negates sound in 15-ft. radius. Illusion (Glamer) Brd 2, Clr 2 V, S 1 action 400ft. + 40ft./level 1 minute/level Will, negates Yes or No
Slay Living Touch attack kills subject. Necromancy Clr 5, Death 5 V, S 1 action Touch Instantaneous Fortitude, partial Yes
Soul Bind Traps newly dead soul to prevent resurrection. Necromancy Clr 9, Wiz 9 V, S, F 1 action 25 ft. + 5 ft./2 levels Permanent Will, negates No
Sound Burst Deals 1d8 sonic damage to subjects; may stun them. Evocation Brd 2, Clr 2 V, S, F/DF 1 action 25 ft. + 5 ft./2 levels Instantaneous Will, partial Yes
Speak with Animals You can communicate with natural animals. Divination Clr 2, Drd 2, Rgr 1 V, S 1 action Personal 1 minute/level - -
Speak with Dead Corpse answers one question/two levels. Necromancy Clr 3 V, S, DF 10 minutes 10 ft. 1 minute/level Will, negates (see text) No
Speak with Plants You can talk to normal plants and plant creatures. Divination Clr 3, Drd 3, Rgr 2 V, S 1 action Personal 1 minute/level - -
Spell Immunity Subject is imune to one spell/four levels. Abjuration Clr 4, Protection 4, Strength 4 V, S, DF 1 action Touch 10 minutes/level Will, negates Yes
Spell Resistance Subject gains SR 12 + caster level. Abjuration Clr 5, Magic 5, Protection 5 V, S, DF 1 action Touch 1 minute/level Will, negates Yes
Spiritual Weapon Magical weapon attacks on its own. Evocation Clr 2, War 2 V, S, DF 1 action 100 ft. + 10 ft./level 1 round/level None Yes
Status Monitors condition, position of allies. Divination Clr 4 V, S 1 action Touch 1 hour/level Will, negates Yes
Stone Shape Sculpts stone into any form. Transmutation Clr 3, Drd 3, Wiz 5, Earth 3 V, S, M/DF 1 action Touch Instantaneous None No
Storm of Vengance Storm rains acid, lightning, and hail. Conjuration (Summoning) Clr 9 V, S 1 full round 400 ft. + 40 ft./level Concentration (max 10 rounds) see text Yes
Summon Monster I Calls outsider to fight for you. Conjuration (Summoning) Brd 1, Clr 1, Wiz 1 V, S, F/DF 1 full round 25 ft. + 5 ft/2 levels 1 round/level None No
Summon Monster II Calls outsider to fight for you. Conjuration (Summoning) Brd 2, Clr 2, Wiz 2 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster III Calls outsider to fight for you. Conjuration (Summoning) Brd 3, Clr 3, Wiz 3 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster IV Calls outsider to fight for you. Conjuration (Summoning) Brd 4, Clr 4, Wiz 4 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster IX Calls outsider to fight for you. Conjuration (Summoning) Clr 9, Wiz 9, Chaos 9, Evil 9, Good 9, Law 9 V, S, F/DF 1 full round 25ft. + 5ft./2 levels 1 round/level None No
Summon Monster V Calls outsider to fight for you. Conjuration (Summoning) Brd 5, Clr 5, Wiz 5 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster VI Calls outsider to fight for you. Conjuration (Summoning) Brd 6, Clr 6, Wiz 6 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster VII Calls outsider to fight for you. Conjuration (Summoning) Clr 7, Wiz 7 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Summon Monster VIII Calls outsider to fight for you. Conjuration (Summoning) Clr 8, Wiz 8 V, S, F/DF 1 full round 25 ft. + 5 ft./2 levels 1 round/level None No
Symbol Triggered runes have array of effects. Universal Clr 8, Wiz 8 V, S, M/DF (or V, S, M for carefully engraved) 1 action or 10 minutes Touch Variable Variable Yes
Tongues Speak any language. Divination Brd 2, Clr 4, Wiz 3 V, M/DF 1 action Touch 10 minutes/level None No
True Resurrection As resurrection, plus remains aren't needed. Conjuration (Healing) Clr 9, Healing 9 V, S, M, DF 10 minutes Touch Instantaneous None (see text) Yes
True Seeing See all things as they really are. Divination Clr 5, Drd 7, Wiz 6, Knowledge 5 V, S, M 1 action Touch 1 minute/level Will, negates Yes
Undetectable Alignment Conceals alignment for 24 hours. Abjuration Brd 2, Clr 2, Pal 2 V, S 1 action 25 ft. + 5 ft./2 levels 24 hours Will, negates Yes
Unhallow Designates location as unholy. Evocation Clr 5, Drd 5 V, S, M One day Touch Instantaneous None see text
Unholy Aura +4 AC, +4 resistance, and SR 25 against good spells. Abjuration Clr 8, Evil 8 V, S, F 1 action 20 ft. 1 round/level see text Yes
Virtue Subject gains 1 temporary hp. Transmutation Clr 0, Drd 0, Pal 1 V, S, DF 1 action Touch 1 minute Yes Yes
Wall of Stone 20 hp/four levels; can be shaped. Conjuration (Creation) Clr 5, Drd 6, Wiz 5, Earth 5 V, S, M/DF 1 action 100 ft. + 10 ft./level Instantaneous see text No
Water Breathing Subjects can breathe underwater. Transmutation Clr 3, Drd 3, Wiz 3, Water 3 V, S, M/DF 1 action Touch 2 hours/level (see text) Will, negates Yes
Water Walk Subject treads on water as if solid. Transmutation Clr 3, Rgr 3 V, S, DF 1 action Touch 10 minutes/level Will, negates Yes
Wind Walk You and your allies turn vaporous and travel fast. Transmutation Clr 6, Drd 7 V, S, DF 1 action Touch 1 hour/level No and Will, negates No and Yes
Wind Wall Deflects arrows, smaller creatures, and gases. Evocation Brd 3, Clr 3, Rgr 4, Wiz 3, Air 2 V, S, M/DF 1 action 100 ft. + 10ft./level 1 round/level None (see text) Yes
Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects. Evocation Clr 7, Chaos 7 V 1 action 30 ft. Instantaneous None Yes
Word of Recall Teleports you back to designated place. Transmutation Clr 6, Drd 8 V 1 action Unlimited Instantaneous None or Will, negates No or Yes
Zone of Truth Subjects within range cannot lie. Enchantment (Complusion) Clr 2 V, S, DF 1 action 25 ft. + 5 ft./2 levels 1 minute/level Will, negates Yes
EOF
DUNGON 1
Room #1:
Door (east, 2 from north): (secret) up-sliding, magic word trigger
Door (west, 1 from north): wooden, simple, free, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]
Empty
Room #2:
Door (north, 1 from west): iron, stuck
Monsters:
lemure (devil) (1)
Treasure:
75 gold coins (75 gp)
Masterwork greataxe (320 gp)
Room #3:
Door (west, 4 from north): stone, locked
Door (south, 1 from west): wooden, simple, free
Door (north, 1 from west): wooden, good, stuck, side-sliding
Features:
torch (stub)
chains
cobwebs
charcoal bin
cage
Room #4:
Door (south, 5 from west): wooden, simple, stuck
Door (north, 2 from west): wooden, simple, stuck
Empty
Room #5:
Door (west, 2 from north): (concealed) iron, stuck, behind tapestry
Door (north, 4 from west): iron, locked, trapped [trap: spear trap (CR2) (Find/Disable DC 21)]
Features:
runes
tub
mound of rubble
arrow slit (wall)/murder hole (ceiling)
sunken area
Room #6:
Door (north, 5 from west): wooden, strong, stuck
Door (south, 4 from west): iron, stuck
Door (north, 3 from west): wooden, strong, free
Features:
flint and tinder
slime
bucket
dust
ledge
arrow slit (wall)/murder hole (ceiling)
brazier
evil symbol
Room #7:
Door (north, 3 from west): iron, locked, side-sliding, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
Door (south, 2 from west): wooden, simple, stuck
Monsters:
zombie, medium-size [human] (1)
Treasure:
20 platinum coins (200 gp)
350 silver coins (35 gp)
Room #8:
Door (west, 3 from north): wooden, good, free, side-sliding
Features:
insects
painting
peephole
platform
Room #9:
Door (north, 2 from west): (concealed) iron, free, behind tapestry, trapped [trap: spear trap (CR2) (Find/Disable DC 21)]
Door (south, 1 from west): wooden, simple, stuck
Monsters:
spider, small monstrous (vermin) (1)
Room #10:
Door (south, 2 from west): wooden, strong, free, up-sliding
Monsters:
, female dwarf (hill) War1: CR 1; Size M (3 ft., 10 in. tall); HD 1d8+1; hp 9; Init +0; Spd 20 ft.; AC 10; Attack +4 melee, or +1 ranged; SV Fort +3, Ref +0, Will +0; AL CE; Str 17, Dex 11, Con 13, Int 16, Wis 10, Cha 9.
Languages Spoken: Common, Dwarven, Giant, Gnome, Undercommon.
Skills and feats: Appraise +5, Craft +5, Hide +0, Innuendo +2, Listen +0, Move silently +0, Perform +0, Ride +2, Spot +2, Swim +7, Use rope +2; Combat reflexes.
Possessions: 900 gp in gear.
Treasure:
80 gold coins (80 gp)
a sarcophagus/casket of bronze sheathed with electrum, worked in an effigy-shape of sleeping form, the face of which is fashioned of gold inlay and its eye sockets once held gems (which are now missing) (800 gp)
a single bracelet made of heavy gold and set with six small blue-white diamonds, the bracelet's edges cut in curlicues (4000 gp)
a golden flute, of delicate workmanship and mirror-smooth finish (200 gp)
potion: spider climb (50 gp)
Room #11:
Door (west, 1 from north): wooden, simple, locked
Monsters:
hobgoblin (2)
Treasure:
240 gold coins (240 gp)
Banded mail (250 gp)
Full-plate (1500 gp)
Room #12:
Door (east, 3 from north): wooden, good, free, up-sliding
Empty
|